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\begin{refsection}
+Information exchange through a transmission channel is always subject to noise. Spread spectrum techniques can be used to harden the transmission against noise up a certain extent. However, noise and its disturbance on the information transmission cannot be completely avoided. ``Hardening against noise'' actually means: Reducing the probability of getting a wrongly decoded signal in the receiver.
+As everything related to noise, statistics and probability are central terms. There is always a non-zero probability of modulating an erroneous signal. The probability increases as the \ac{SNR} decreases. A measure for the errors after signal demodulation is the \textbf{\acf{BER}} \index{bit error rate}, when binary symbols (bits) are transmitted. It is the ratio of the number of erroneously received bits $N_{err}$ divided by the number of totally transmitted bits $N_{tot}$.
+
+\begin{equation}
+ \mathrm{BER} = \frac{N_{err}}{N_{tot}}
+\end{equation}
+\nomenclature[B]{$mathrm{BER}$}{Bit error rate}%
+
+Even with a good \ac{SNR}, there is a small probability for receiving wrong bits and the \ac{BER} is greater than zero, even if close to zero. But, already one false bit may corrupt the communication, for example if a complex protocol is used in a higher layer of the \ac{OSI} stack.
+
+In the chapter, techniques to deal with corrupt symbols will be discussed. By adding some redundancy, falsely demodulated symbols can be detected and even corrected. This ensures a reliable communication in the presence of noise. Even harsh condition with low \ac{SNR} can be mastered. Nowadays, the electromagnetic spectrum is used heavily by a huge number of services. Their signals may cause disturbances to each other (noise). Without error correction methods, it would be difficult to reliably communicate.
+
+The basis for these symbol recovery techniques is proper \index{coding} \emph{coding}. \index{information and coding theory} \textbf{Information and coding theory} is the study of mathematical methods to describe information and their processing. Here, information are not considered as signals as in the chapters before -- information is now a discrete entity, which is the subject of mathematical analysis.
+
+The applications of \emph{information and coding theory} are:
+\begin{itemize}
+ \item \textbf{Source coding}: Detecting and removing unnecessary redundancy in a stream of symbols. This also known as \emph{compression}.
+ \item \textbf{Channel coding}: Adding systematically redundancy to a stream of symbols, in order to be able to detect and correct transmission errors in the receiver.
+ \item \textbf{Cryptography}: Concealing the contents of the transmission to provide confidentiality.
+ \item \textbf{Line coding}: Bringing the information into a representation, so that the transmission channel can transfer the information. (Not all signal representations of information can be transmitted equally, because they have different physical properties (bandwidth, etc.).)
+\end{itemize}
+
+% TODO: Maybe some line coding too
+This chapter concerns with \emph{source coding} and \emph{channel coding}. They are the last missing part in our signal and information processing chain in a digital communication system.
+\begin{itemize}
+ \item Modulation brings the information onto a carrier which can be transmitted through a transmission channel.
+ \item Spread spectrum and multiple access enabled sharing the transmission channel with different users.
+ \item Source coding reduces the amount of data which must be transmitted (compression) and thereby improves the performance (data rate).
+ \item Channel coding hardens the signal transmission against noise and disturbances. Erroneous symbols can be detected and corrected using mathematical methods.
+\end{itemize}
+
+% TODO: Figure showing the processing chain
+
+It is important to note, that even channel coding cannot push the error probability or \ac{BER} down to exactly zero. A probability of decoding symbols wrongly is still there. However, channel coding significantly reduces this probability. The probability is so low, that it almost does not matter is reality. This is the criterion for a reliable communication.
+
+\section{Information Model}
+
+Information considered in a digital communication system is value-discrete. The information is represented by a set of symbols $x_i$ which is the \index{source alphabet} \emph{source alphabet} $\Omega$. Considering there are $M$ discrete symbols, the source alphabet is:
+
+\begin{equation}
+ \Omega = \bigcup\limits_{i = 1}^{M} x_i = \left\{x_1, x_2, \ldots, x_M\right\}
+\end{equation}
+\nomenclature[U]{$\bigcup\limits_{i = 1}^{M}$}{Union of sets}
+
+All information originates from a source -- the information source in the Shannon-Weaver model. Here, it is called a \index{discrete information source} \emph{discrete information source}. The discrete information sources emits a series of discrete information (symbols) from the source alphabet $\Omega$. The series of symbols is then processed by further parts of the communication system -- coding, spreading, modulation, etc.
+
+In this chapter, the actual content of the information is not important. The real interpretation of the symbols is a matter of the user of the communication system or higher layers in the \ac{OSI} stack, which is modelled as the discrete information source. Here, the information is just considered as symbols which are emitted by an abstract discrete information source.
+
+\subsection{Memoryless Information Source}
+
+A \index{message} \textbf{message} is a series of symbols out of the alphabet $\Omega$ which is emitted by a discrete information source. The message $\vec{m}$ has a length of $N_m$.
+\begin{equation}
+ \vec{m} = \left[x[0], x[1], \ldots, x[N_m-1]\right]
+\end{equation}
+$x[n] \in \Omega$ is a symbol of the source alphabet $\Omega$. $n$ is the index of the symbol in the message.
+
+$x[n]$ can be any symbol\footnote{In the literature, \textbf{event} is used as a synonym, too. Here, we stick to \emph{symbol} to make the relationship to the symbols used for modulation and spreading clear.} $x_i \in \Omega$ out of the source alphabet. Now, the discrete information source is considered to be a black-box. It emits a series of symbols. But from the outside, a observer has no knowledge about the internals (like a algorithm which generates the symbols). So the symbol emission is random. The discrete information source is a random process. The emitted symbol $x[n]$ is a random variable.
+
+In addition to the randomness of symbol emission, it is assumed that the source has no memory. That is, the emission of a symbol $x[n]$ does not depend on the past symbols $x[0], \ldots, x[n-1]$. So all samples (i.e. symbols) taken from the discrete information source are independent from each other. As a consequence, the discrete information source does not have an internal memory, which stores past symbols which upcoming symbols rely on. The source is a \index{discrete memoryless source} \textbf{discrete memoryless source}.
+
+\begin{excursus}{Sources with memory}
+ Of course, there are sources with a memory. Here, a emitted symbol depends on past symbols.
+
+ An example is written English language. The symbols are the letters. The source alphabet comprises 26 letters. A random sequence of letters like ``qwubrfasdfnas'' does not make any sense. The letters in the sequence always depend on other letters to form words. Some letters like ``q'' furthermore only exist together with other letters (``qu'').
+\end{excursus}
+
+Each symbol $x_i$ has a certain probability $p_i$ of being emitted by the discrete information source. The occurence probabilities of all symbols must sum to $1$.
+
+\begin{equation}
+ \sum\limits_{i=1}^{M} p_i \stackrel{!}{=} 1
+ \label{eq:ch08:dms_prob_sum}
+\end{equation}
+
+So a message $\vec{m}$ with a length of $N_m$ contains the symbol $x_i \in \Omega$ in average $N_m p_i$ times.
+
+\begin{proof}{}
+ The total length of the message $\vec{m}$ is the sum of the average number of occurences $N_m p_i$ of all $M$ symbols.
+ \begin{equation}
+ \begin{split}
+ \dim \vec{m} &= \sum\limits_{i=1}^{M} N_m p_i \\
+ &= N_m \cdot \underbrace{\sum\limits_{i=1}^{M} p_i}_{= 1, \, \text{because of \eqref{eq:ch08:dms_prob_sum}}} \\
+ &= N_m
+ \end{split}
+ \end{equation}
+ So the length of the message $\vec{m}$ is indeed $N_m$.
+\end{proof}
+
+A message where all symbols $x_i$ occur exactly $N_m p_i$ times is called a \textbf{typical sequence}. The position of the symbols $x_i$ are not fixed in the message. So, there are $N_{TS}$ possible combinations of typical sequences. The probability that a typical sequence of a certain combination is emitted is $P_{TS}$.
+\begin{equation}
+ P_{TS} = \prod\limits_{i = 1}^{M} p_i^{N_m p_i} = p_1^{N_m p_1} \cdot p_2^{N_m p_2} \cdot \ldots \cdot p_M^{N_m p_M}
+ \label{eq:ch08:typseq_prob}
+\end{equation}%
+\nomenclature[Pts]{$P_{TS}$}{Probability that a typical sequence of a certain combination is emitted}%
+According to Shannon, only typical sequences shall be considered, because all other sequences are very unlike to occur.
+\begin{equation}
+ \begin{split}
+ N_{TS} \cdot P_{TS} &\stackrel{!}{=} 1 \\
+ N_{TS} &= \frac{1}{P_{TS}} \\
+ &= \frac{1}{\prod\limits_{i = 1}^{M} p_i^{N_m p_i}}
+ \end{split}
+\end{equation}
+
+\subsection{Information Content}
+
+At this point, a \emph{discrete memoryless source} emits a sequence of symbols. The sequence of symbols -- the \emph{message} -- carries the \index{information} \textbf{information}. So the complete information is distributed over the symbols in the sequence.
+
+Now considering each symbol $x_i \in \Omega$ independently, what is the contribution of that symbol $x_i$ to the information? A measure is the \index{information content} \textbf{information content} $\mathrm{I}(x_i)$ of the symbol $x_i \in \Omega$. \nomenclature[I]{$\mathrm{I}(x_i)$}{Information content of the symbol $x_i \in \Omega$}
+
+The information content only depends on the probability of the symbol $p_i$, i.e. $\mathrm{I}(x_i)$ is a function of $p_i$.
+\begin{equation}
+ \mathrm{I}(x_i) = f(p_i)
+\end{equation}
+The function $f(\cdot)$ needs to be determined.
+
+$\mathrm{I}(x_i)$ has some constraints.
+\begin{itemize}
+ \item If $p_i = 1$, then $\mathrm{I}(x_i) = 0$. $p_i = 1$ means that the source emits $x_i$ only. This makes the discrete memoryless source predictable. As a consequence, the message generated by this source does not contain any information -- the information content $\mathrm{I}(x_i)$ is zero. Remember that information leads to an increased knowledge in the receiver (Shannon-Weaver model in Chapter 1). A receiver cannot gain any knowledge from a predictable source, because it already has the knowledge ``there is only $x_i$''.
+ \item Consequently, if $p_i < 1$, then $\mathrm{I}(x_i) > 0$.
+\end{itemize}
+Furthermore, $\mathrm{I}(x_i)$ must be non-negative.
+
+\begin{example}{}
+ The information content is some kind of measure of the worth a symbol. The higher the information content is, the more knowledge is gained in the receiver.
+
+ Let's illustrate the worth: The information content $\mathrm{I}(x_i)$ is a function of the probability $p_i$ of the event (symbol) $x_i$.
+ \begin{itemize}
+ \item A very probable event is that a good friend is visiting you regularly for hanging-out. So you won't put much expense in tidy up your apartment.
+ \item A less probable event is a visit by your grandparents. You want to make a good impression and clean every corner in your apartment. The expense is much higher.
+ \end{itemize}
+\end{example}
+
+Let's define a event $C$ generated by the source. $C$ is a message composed of the symbols $x_1$ and $x_2$. So, $C$ is the intersection of $x_1$ and $x_2$.
+\begin{equation}
+ C = x_1 \cap x_2
+\end{equation}
+
+Because the symbols $x_1$ and $x_2$ are independent in a discrete memoryless source, the probability $\mathrm{P}(C)$ that the event $C$ occurs is:
+\begin{equation}
+ \mathrm{P}(C) = \mathrm{P}(x_1 \cap x_2) = \underbrace{\mathrm{P}(x_1)}_{= p_1} \cdot \underbrace{\mathrm{P}(x_2)}_{= p_2}
+\end{equation}
+where $\mathrm{P}(x_i)$ is an alternate notation for $p_i$.
+
+The information content is additive. So, the information content of the event $C$ is the sum of the information contents of both symbols.
+\begin{equation}
+ \mathrm{I}(C) = \mathrm{I}(x_1) + \mathrm{I}(x_2)
+ \label{eq:ch08:infocont_sum}
+\end{equation}
+
+Now, the function $f(\cdot)$ can be determined.
+\begin{equation}
+ \begin{split}
+ \mathrm{I}(C) &= f\left(\mathrm{P}(C)\right) \\
+ &= f\left(\mathrm{P}(x_1 \cap x_2)\right) \\
+ &= f\left(\mathrm{P}(x_1) \cdot \mathrm{P}(x_2)\right)
+ \end{split}
+ \label{eq:ch08:infocont_prob}
+\end{equation}
+
+Setting \eqref{eq:ch08:infocont_sum} and \eqref{eq:ch08:infocont_prob} equal yields:
+\begin{equation}
+ \mathrm{I}(x_1) + \mathrm{I}(x_2) \stackrel{!}{=} f\left(\mathrm{P}(x_1) \cdot \mathrm{P}(x_2)\right)
+ \label{eq:ch08:infocont_deriv1}
+\end{equation}
+
+A function which fulfils \eqref{eq:ch08:infocont_deriv1}, is:
+\begin{equation}
+ f(x) = K \log_{b} (x)
+\end{equation}
+Because $0 \leq p_i \leq 1$, the $\log_{b} (x)$ is always non-positive. So, the coefficient is $K < 0$.
+
+The selection of parameters determines the unit of the information content. Usually, $K = -1$. The base $b$ can now be chosen:
+\begin{itemize}
+ \item $b = 2$: The unit is \si{bit}. Bit stands for \emph{binary digit} -- the two possible states for a Bit are 0 and 1.
+ \item $b = e$ (natural logarithm): The unit is \si{nat}.
+ \item $b = 10$: The unit is \si{hartley}.
+\end{itemize}
+The common practice is $b = 2$ and the unit of the information content is \si{bit}.
+
+\begin{definition}{Information content}
+ The \index{information content} \textbf{information content} $\mathrm{I}(x_i)$ of a symbol $x_i$ with a probability of $p_i$ is:
+ \begin{equation}
+ \mathrm{I}(x_i) = - \log_2 \left(p_i\right) = \log_2 \left(\frac{1}{p_i}\right)
+ \label{eq:ch08:infocont}
+ \end{equation}
+
+ \textbf{The information content is a property of a symbol.}
+\end{definition}
+
+Now, imagine that a symbol $x_i \in \Omega$ should be encoded in a sequence of binary symbols (bits). How many bits are required to encode this symbol optimally? A ``more worthy symbol'' (low probability) requires more bits. A symbol with high probability should be encoded with fewer bits. The information content $\mathrm{I}(x_i)$ is a measure for the optimal number of bits.
+
+The variable length encoding of symbols is the basis for compressing information (source coding). If more probable symbols are encoded with fewer bits, the total length of the encoded message is shorter, as if each symbol $x_i \in \Omega$ was encoded with the same number of bits.
+
+\subsection{Shannon Entropy}
+
+A discrete memoryless source emits a sequence of symbols. Each symbol has a information content defined by \eqref{eq:ch08:infocont}. Form this definition, the average information per emitted symbol can be determined.
+
+What is the purpose? The average information per emitted symbol is a measure for the knowledge gain in the receiver, which a information source delivers.
+\begin{itemize}
+ \item If the information source is completely predictable (i.e. the emitted symbol sequence is already known by the receiver), no knowledge is gained by the receiver. The average information per emitted symbol is zero.
+ \item If the receiver knows, that some symbols are more probable than others, it is no surprise that they are really received more often. However, there is a random process in the information source. The average information per emitted symbol is greater than zero.
+ \item If the receiver is absolutely uncertain about which symbol is going to be emitted next, the average information per emitted symbol is at its maximum. This case is called \index{total surprise} \textbf{total surprise}.
+\end{itemize}
+The average information per emitted symbol is a measure for the uncertainty or surprise that a receiver of the information has.
+
+The average information per emitted symbol $\mathrm{H}(X)$ is the expectation value of the information content $\mathrm{I}(x_i)$.
+\begin{equation}
+ \begin{split}
+ \mathrm{H}(X) &= \E\left\{\mathrm{I}(x_i)\right\} \\
+ &= \sum\limits_{i=1}^{M} p_i \mathrm{I}(x_i) \\
+ &= - \sum\limits_{i=1}^{M} p_i \log_2 \left(p_i\right)
+ \end{split}
+\end{equation}
+
+The average information per emitted symbol $\mathrm{H}(X)$ is called \index{information entropy} \textbf{information entropy}. The term ``entropy'' shows the relation to the Boltzmann-Gibbs formula of the entropy in thermodynamics. It is a probabilistic interpretation of the second principle of thermodynamics.
+\begin{equation}
+ S = - k \sum\limits_{i=1}^{M} p_i \log \left(p_i\right)
+\end{equation}
+where $k$ is the Boltzmann constant.
+
+\begin{definition}{Information entropy}
+ The \index{information entropy} \textbf{information entropy} $\mathrm{H}(X)$ of a information source which emits symbols $x_i \in \Omega$ (out of the source alphabet $\Omega$), where each symbol $x_i$ has a probability of $p_i$, is:
+ \begin{equation}
+ \mathrm{H}(X) = - \sum\limits_{i=1}^{M} p_i \log_2 \left(p_i\right)
+ \label{eq:ch08:infoentropy}
+ \end{equation}\nomenclature[H]{$\mathrm{H}(X)$}{Information entropy}
+
+ \textbf{The information entropy is a property of a information source.}
+\end{definition}
+
+So the information entropy is the sum of the information contents of all possible symbols $x_i \in \Omega$ weighted by their probability $p_i$. This corresponds to a circumstance where all symbols occur exactly $N_m p_i$ times, which is a \emph{typical message} ($N_m$ is the message length). A \emph{typical message} has a probability $P_{TS}$ \eqref{eq:ch08:typseq_prob} of being emitted by the source. The information content of a \emph{typical message} is:
+\begin{equation}
+ \begin{split}
+ \mathrm{I}_{TS} &= - \log_2 \left(P_{TS}\right) \\
+ &= - \log_2 \left(\prod\limits_{i = 1}^{M} p_i^{N_m p_i}\right) \\
+ &= - \sum_{i = 1}^{M} \log_2 \left(p_i^{N_m p_i}\right) \\
+ &= - N_m \sum_{i = 1}^{M} p_i \log_2 \left(p_i\right) \\
+ \end{split}
+\end{equation}
+Now, the average information per emitted symbol in the message of length $N_m$ is
+\begin{equation}
+ \frac{\mathrm{I}_{TS}}{N_m} = - \sum_{i = 1}^{M} p_i \log_2 \left(p_i\right) = \mathrm{H}(X)
+\end{equation}
+which is the information entropy $\mathrm{H}(X)$. This shows an alternate derivation of the information entropy.
+
+\begin{fact}
+ For clarification:
+ \begin{itemize}
+ \item The information entropy is a property of a information source.
+ \item The information content is a property of a symbol.
+ \end{itemize}
+\end{fact}
+
+The maximum information entropy is called \index{decision quantity} \textbf{decision quantity} $\mathrm{D}(X)$.
+\begin{equation}
+ \mathrm{D}(X) = \max\limits_{p_i} \mathrm{H}(X)
+\end{equation}
+It can be shown that $\mathrm{D}(X)$ is achieved if all symbols $x_i$ are uniformly distributed and have equal probabilities:
+\begin{equation}
+ p_1 = p_2 = \ldots = p_M = \frac{1}{M}
+\end{equation}
+Consequently, the formula for the decision quantity can be derived.
+
+\begin{definition}{Decision quantity}
+ The \index{decision quantity} \textbf{decision quantity} $\mathrm{D}(X)$ of a information source which emits symbols $x_i \in \Omega$ (out of the source alphabet $\Omega$), where $\Omega$ comprises $M$ discrete symbols, is
+ \begin{equation}
+ \mathrm{D}(X) = \log_2 \left(M\right)
+ \label{eq:ch08:dec_quant}
+ \end{equation}
+\end{definition}
+
+\eqref{eq:ch08:dec_quant} is already known as a formula to determine how many bits are required to encode a symbol in bits. Let's say that a source emits symbols with 256 states (a byte). If all symbols have equal probability, the receiver has \emph{total surprise} and the information entropy is at its maximum. The number of bits required to encode one byte is $\log_2 \left(256\right) = \SI{8}{bit}$.
+
+% TODO: Example: Coin toss
+
+\section{Source Coding}
+
+\section{Channel Coding}
\phantomsection
\addcontentsline{toc}{section}{References}